Wednesday, 10 April 2013

Skeleton Pass

Huzzah, third quest map completed! two more to go... So in the time honoured tradition on this blog of waffling on I've added some 'words' to accompany the 'pictures'. Those of you (all 10 of you) that have been following my progress will know I've previously blogged about the thinking behind the quest maps - you can check that out here if you fancy a refresher ;)

So this map is for the area designated on the heroes quest as 'Skeleton Pass' an unstable and perilous part of the kingdom that bridges the gap between the equally unpleasant 'Spooky Forest' and 'Swamp of Doom' (tm). Again the map scrolls over two spans worth of the mobile device, and UI markers are placed to denote the 'event' locations and little dots joining the markers to show  the route our heroes take at each stage of their journey - these markers did inform some of the maps design, but honestly I did go little more nuts on this one for fun, and man did I enjoy painting it :)

Below is a work in progress screenshot from one of the Skeleton Pass quest event areas, as you can see the map serves its purpose by expanding upon the environment art, game play content (Undead Fire Mages & Fire Zones) and atmosphere of the in game battle arena giving the player a greater sense of 'place' within the game world. 
All in all its shaping up quite nicely. Right, enough chat, must crack on with those two last maps...

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