As mentioned before there's a bunch of UI elements that need creating which I've been working on in between other tasks, these are the character equipment set - most are extracted from the characters, some are reworked whilst others needed creating from scratch.
Thursday 28 February 2013
Wednesday 6 February 2013
Wild Thing
That said I did just recently work on the final Hero character class - not that he's the last hero character you meet on your adventure just that its the last one I got round to doing...
I've been chewing this guy over for a quite a while now, he's called the Hunter.
In game play terms he uses a ranged projectile weapon and is accompanied by his trusty companion Wolfdog, generally the dialogue broadly paints him as being a little 'wild and scary' and prone to eating anything he kills.
I really wanted him to look like he lived off the land, the kinda guy who could and had taken down a bear or worse. I pictured him as a mix of Viking, Grizzly Adams and the Bear Man from True Grit so worked that into his design. His weapon I wanted to match with the rest of the fantastical setting so converted a blunderbuss pistol into a chunky hunting rifle to match his proportions. Oh and I gave him an eyepatch, can't beat an eyepatch ;)
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